But given the difficulty curve doesn’t advance until much later in the Ferrum League, there’s no real reason to experiment with these nuances until you play in other modes. Each of the characters has little nuances like this, and combined with the deliberate pace of each move, pulling of longer chained combos always feels good. My go-to Scizor, for example, can either shoot buzzsaw energy blasts or unleash a claw shaped, heavier version of that projectile by adding a directional input. Though attacks are limited to single face buttons (one for projectile attacks, one for the up-close homing attacks, and one for more specialized moves), adding a directional input changes their properties. I mean, it can have strategy, but I often found myself progressing through the Ferrum League ( DX‘s lightly story tinged arcade mode which sets you on several sets of fights as you move up in rank) with the same strategy of shooting a few projectiles, forcing my opponents into the Duel Phase, and building enough meter to use either my Support Pokémon (which will either attack, give buffs, or debuff the opponent), or my Synergy Burst (DX’s version of super meter which gives your Pokémon a brief transformation and potential super move).Īlthough fights against the computer pretty much all broke down into the same meta-strategy, successfully landing combos can feel pretty satisfying. This system can have a nice level of complexity as some characters, like Braixen and Suicune, do better in the field phase and some characters, like Scizor and Machamp, are better up close and personal. In this “Field Phase,” the two fighters can run around and shoot projectiles at one another, or you can choose to enter the “Duel Phase,” by approaching your opponent and hitting them with enough attacks to enter a semi 2D plane resembling a more traditional fighter. Fights take place on a circular plane with the camera positioned behind your chosen fighter. It’s, well, moderately successful in this regard.ĭX is unique in that its core fighting system feels light and arcadey, yet weighted. With Pokkén Tournament DX, there’s a hope the newish coat of paint on the Switch will entice more of the world at large. But while it found some success with an audience in the center of a crazy Venn diagram, it became little more than a brief curiosity seemingly doomed to its experimental obscurity. It combined a lot of things I love like fighting games, Pokémon, and anime avatars. TL DR: Splitscreen is so terribly tiny while playing against a friend on Pokken Tournament.Pokkén Tournament was one of the more intriguing games on the Wii U. Now we haven't tried playing against each other without the split screen because we don't really like that one person will be fighting with opposite control schemes, but it might be better than the tiny split screen option.īut pokken is a fantastic game overall! We are loving it! To sum it up, when playing with split screen each person gets 1/4 of the screen to look at. We have a 32" TV so its not a tiny TV and while using split screen, the game UI (Health, Synergy, Support) takes up half of each persons side of the screen!! So that leaves 1/4 of the screen for each person. BUT our hugest flaw is that the split screen view is awful. I introduced it to my fiancé (who, btw, does not play very well at games that are not Mario Kart) and she loves it! We even played it against each other and she wiped me 3-0. Pokken Tournament does a great job at making newbies feel like they are doing something right. So, I am not a great fighter but I enjoy them a lot. I am thoroughly enjoying it! I played Street Fighter on the Switch but it was dead online. So I recently picked up Pokken Tournament on the Switch.
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